
This is your one weakness, and although Warmth's regeneration helps counteract it, fighting these enemies efficiently still requires a bit of finesse. This means that elemental attacks, such as those from the powerful Gloams or Mephisto, will damage your Energy Shield as if you had 0 to all resists.

It is important to note that when struck by an elemental attack with Energy Shield up, the game calculates the damage against you before it factors in resists. As the Sorceress is extremely fragile, you will rely primarily on your Energy Shield and mana to keep you alive. Remember, as a melee fighter, you're going to be in the thick of it. Telekinesis increases the amount of damage absorbed by each point of mana, so it is imperative that you max it. Telekinesis and Energy shield are crucial for you to survive. Only actual, invested points in the skill are counted toward this bonus, so +skills do not affect this at all. Every point beyond 16 means you are losing less mana than you are preserving from your life. This reduction is barely significant for any other build, but without any synergy bonus, the mana to life ratio is 2:1, while after 16 points are invested in Telekinesis, the mana consumed by Energy Shield is halved to a 1:1 ratio. Telekinesis may seem an odd choice, but is actually extremely important to a Melee Sorceress, as it comes with a hidden synergy that reduces the amount of mana consumed per life point saved by.

The Melee Sorceress build will mainly need to focus on Warmth, Enchant, Energy Shield, and Telekinesis, with anything left over possibly going to the cold armor of your choice.

Nevertheless, most of the skills left will also be ignored, with focus narrowed down to a tiny handful of extremely important, and potentially powerful, skills. Using these guidelines, only the following skills are permitted:Ĭold Spells Frozen Armor Shiver Armor Chilling Armor Cold Mastery Lightning Spells Static Field Telekinesis Teleport Thunder Storm Energy Shield Lightning Mastery Fire Spells Warmth Enchant Fire MasteryĪs this short list makes quite plain, the possibilities are rather limited. All other skills can only serve as prerequisites or synergies. By definition, this build the Sorceress only invests points in skills that are not used to directly attack the enemy with magic.
